Stats, Talent & Nature
Every Evomon has six base stats. A captured creature also rolls a Talent grade (its stat quality) and a Nature that raises one stat and lowers another. Estimated final values are shown in the Team Builder.
The Six Stats
HPhp
Health pool — how much damage a creature can take before fainting.
Attackatk
Drives physical-move damage.
Defensedef
Reduces incoming physical damage.
Sp. Atkspatk
Drives special-move damage.
Sp. Defspdef
Reduces incoming special damage.
Speedspeed
Decides who moves first each turn.
Talent grades (stat quality)
| Grade | Stat quality |
|---|---|
| C | 40% |
| B | 55% |
| A | 70% |
| S | 85% |
| SS | 95% |
| SSS | 100% |
Talent is the IV-equivalent quality of an individual capture (placeholder mapping) — not a species attribute.
Natures
A Nature raises one stat by 10% and lowers another by 10%. Neutral natures touch no stat.
Adamant+Attack−Sp. Atk
Modest+Sp. Atk−Attack
Jolly+Speed−Sp. Atk
Timid+Speed−Attack
Bold+Defense−Attack
Calm+Sp. Def−Attack
Impish+Defense−Sp. Atk
Careful+Sp. Def−Sp. Atk
Hardyneutral
Placeholder list — only "Adamant" is confirmed in-game so far.