EVOMON/WIKI/STATS

Stats & Talent

Six stats, one Talent roll, one Nature. How a creature's base spread, capture quality, and stat-shifting Nature combine into its estimated final stats.

Stats6
TalentCSSS
Natures9
ConfirmedAdamant

Stats, Talent & Nature

Every Evomon has six base stats. A captured creature also rolls a Talent grade (its stat quality) and a Nature that raises one stat and lowers another. Estimated final values are shown in the Team Builder.

The Six Stats

HPhp

Health pool — how much damage a creature can take before fainting.

Attackatk

Drives physical-move damage.

Defensedef

Reduces incoming physical damage.

Sp. Atkspatk

Drives special-move damage.

Sp. Defspdef

Reduces incoming special damage.

Speedspeed

Decides who moves first each turn.

Talent grades (stat quality)

GradeStat quality
C
40%
B
55%
A
70%
S
85%
SS
95%
SSS
100%

Talent is the IV-equivalent quality of an individual capture (placeholder mapping) — not a species attribute.

Natures

A Nature raises one stat by 10% and lowers another by 10%. Neutral natures touch no stat.

Adamant+AttackSp. Atk
Modest+Sp. AtkAttack
Jolly+SpeedSp. Atk
Timid+SpeedAttack
Bold+DefenseAttack
Calm+Sp. DefAttack
Impish+DefenseSp. Atk
Careful+Sp. DefSp. Atk
Hardyneutral

Placeholder list — only "Adamant" is confirmed in-game so far.